We provide you with unique gamemodes that gives you a new experience of Minecraft.
We collect statistics as you play. Climb the leaderboard and compete users.
Our friendly community welcomes you to the network and is always there to help you.
Badges has been released, they can be purchased in the Shop on the lobby server.
The Inventory system has been released, you can use it to manage your purchased items.
To access the Inventory system, go to Profile & Settings > Inventory on the lobby server.
We have changed the amount of Credits you should be rewarded once you vote. You can vote everyday here.
10% - 100 Credits 30% - 50 Credits 60% - 25 Credits
Some bugs has been fixed in order to remove database disconnections in the lobby.
We will add more exciting maps in a near future, also we have plans to open up Control2 with another map rotation.
Please reply to this post with your own ideas!
Today we released a plugin which migrates your statistics to our new system. Note that this system will only be deployed on our servers until the 7th of November.
How do I migrate my statistics data?
- To migrate the data, simply connect to the server. If you get a green message saying the statistics were migrated; then you are done.
Is name changing available during this period?
- No. During this period of statistic migration, name changing will not work.
What happens if I don't migrate my statistics?
- Well, then your statistics will be empty once you connect to the server again.
Why is this statistic migration required?
- Every player have a unique UUID. This UUID will not change even if your name does. The problem was that we saved a different type of the UUID which changes upon name change. In order to fix this, we need to change this type of UUID and therefore the plugins will not know who you are. But this migration will change this.
Can staff members interact with this new plugin?
- Well, not really. But they can type /migrations in order to see how many players that have migrated their data.
Hello once again!
First of all; this week has been kind of busy for me and therefore I haven't made any big changes to the gamemodes or plugins. A new map has been made and is available in the rotation, thank you Hqnnes for the contribution. Otherwize there aren't so many changes. But, I have big plans for the future and this post will contain most of what I think can make the server even more unique and of course better. Read everything before replying.
Abusive staff members
Recently I've heard from people that there are several abusive staff members who acts bad for the community. I have read the discussion that is available here and I can confirm the action from logged files I've found. As owner of the network, I take this very serious and I will prioritize this and make sure that this will never happen again. It's my role to prevent staff members and everyone to do these actions and I will prevent this. SwishySlime will handle further discussions about this that may appear on the forum. If you have more information about this case, please send a message privately to me.
Staff role changes
The staff members who were abusing in a way that is not allowed will not be affected yet as the investigation is not finished.
Jonathanm01 were demoted from Moderator (Inactivity. Still have a chance to get back their position due to good friendship).
We will keep them open for a few more weeks than we expected from the beginning. Go on! Apply if you want to be more involved in the community.
It will be easier to contact us now, me and maybe some other staff members will handle incoming emails. You can contact us here.
Well now it's time to explain my plans for the server. Let's go!
In the next 3-4 weeks, we will code, build, prepare to advertise and alot of more to re-open our server. It's a mixed action we will do that combines a re-opening with a big server update.
A few days before the re-opening, the server will be closed and we will add our new features to the main servers from our development server were we test everything to ensure that no bugs appear. The day before we open, we will tell the Youtubers we have contacted earlier to upload a promotion video for the server. We will contact ALOT of Youtubers with a subscriber amount between 200 and 15000 who all plays Minecraft in order to make sure that some of them upload the video. This will hopefully increase the player amount. If you have more ideas to increase this value, please let us know!
But what will be do? We will fix most of the bugs that we have got reported, some of them are listed here. If you know a bug that is not listed, please reply to this thread and describe in detail about it. We will also add a new cool feature to Control The Monuments. Keyword: Hard. We will also complete more features in the lobby. Note that some of them are very advanced and complicated to do and it may take a few weeks more to make them. We will also add alot of new maps, we will try to make more small maps in order to start matches with a low player count and make them more intense.
With this said. I hope you see a cool future for the Cubecast Network.
Want to become more involved in the community? Speak with us on TeamSpeak by connecting to our TeamSpeak server using the adress ts.cubecast.eu. Most of us can speak both English and Swedish. Staff members should join in order to better communicate and give us some daily reports, suggestions or anything. A good friendship can increase the chance for a promotion.
It's Feature Friday
◾ Messages in Control The Monuments has been fixed.
◾ Our server-selector has been rewamped.
◾ Some more lobby features has been added, like the pumpkin head that can be weared if you reach 15 total votes.
◾ General bug fixes (as usually).
The New Staff Team
I'm proud to present the new staff team which includes Moderators. They will remove the hackers and make the server more peaceful. Please give them a good start by a nice comment or following them from their profile for better communications with them.
New Senior Moderators:
Our current Senior Moderator must be contacted first until we can proceed with this. We have a few plans for the further positions of this rank. Good Moderators will be promoted.
And these people will be demoted:
Note: Due to the increased amount of staffs (we didn't thought so) we will keep the staff applications open longer.
Note: We will contact the demoted, promoted and denied players within 48 hours.
◾ Add the /report command so players can report hackers/rulebreakers in-game.
◾ Release our shop with ranks and Credit boosters.
◾ And some more, crispy features waiting for you.
During halloween these changes will apply:
◾ The lobby has a new halloween theme.
◾ If you reach a total of 15 votes, you will be given a pumpkin head upon login.
◾ We will tweet giveaways on our Twitter page. Follow us and be ready.
Finally, it's time to say that we are back online and available for everyone. Let's make a resume of everything that have happened this week.
The server was griefed, who did it? And how?
Well. It's a bit complicated but I'll try to explain it in a user-friendly way.
All servers are connected to our proxy server, the proxy server manages all connections between these; so players can easily switch between them.
Our proxy server have online-mode enabled, which means that it will contact Mojang's authentication servers to validate if your Minecraft account is real or not. Accounts who aren't real are often called "cracked" and everyone can login with whatever username you can imagine wihout any password using these type of accounts. So basically, our proxy server is safe from these bad type of accounts.
But, to create this connection between these normal servers (lobby, ctm01 and thl01) to the proxy server, the normal servers needs to have online-mode disabled so the proxy can handle the authentication requests to Mojang. This means that people with "cracked" accounts are allowed to connect to these, but not if they go thru the proxy which everyone should do if they connect to mc.cubecast.eu.
And now... How did OfficialAndy login with a cracked account? He ignored the proxy and directly connected to the lobby. How does this work? Well, it was pretty simple; he basically added 25566 to the adress as a port (mc.cubecast.eu:25566). With this, he could login directly to the lobby and bypass all authentications. Of course, we have blocked this now.
What have we implemented to prevent more grief?
We have installed OnlyProxyJoin, a plugin that allows users to only connect thru the proxy server.
And a security plugin which only affects players who are operators. We have published a beta version of it on the lobby server. Me and the admins will go thru different types of checks and then the plugin will decide different actions.
Are there other changes besides the upgraded security?
Yes, a few things which you may not notice. But one visible feature is the profile item that now shows some character information about you, take a look!
Once again, thank you again for reading and being a part of the Cubecast Network, a proud server who efforts you a new era of Minecraft gamemodes.